Xbox players can download the gametype and maps off of my fileshare under "CantFunkUp"
DESCRIPTION
Frontlines is a Spartan vs Elite gametype in which both teams are fighting for one territory at a time in order to advance the frontline. Upon a successful territorial capture, teams must withhold against an enemy counter-attack in order for them to proceed to the next territory. A team loses when their final territory is captured, or when they run out of lives.
Tier 2 loadouts unlock 6 minutes after the match starts, and tier 3 loadouts unlock 12 minutes after the match starts.
I've made two maps specifically for this gametype: Overlord and Encompass.
MAP CREATION
Team Setup:
Frontlines: Red team is Spartans, blue team is Elites
Frontlines Insurrection: Red team is UNSC, blue team is Insurrectionists
Frontlines Civil War: Red team is Swords of Sanghelios, blue team is Jul 'Mdama's Covenant
Frontline supports all labels from Weesee's Anvil Editor except for
Requirements
In order for a map to work in Frontlines, the HQ and frontline territories need to be set up. Each team will need to have an object, such as a hill marker, set to the same team with the gametype label
To define the frontline locations, there should be multiple hill markers (or other objects) positioned in a linear fashion, with the spawn sequences ascending in order from 1. These should have the label
Map-specific options
By default, Frontlines is set to look for specific game type options defined by the map itself for easier hosting on the Custom Games Browser. To set these options, an object needs to be placed down with the corresponding gametype label:
Lives -
The spawn sequence multiplied by 10 is the amount of lives each team starts with. A good default value is 15 for 16 players (150 lives).
First Attack -
Spawn sequence 0: Both teams will be attacking a neutral frontline at the start of the match.
Spawn sequence 1: The Spartans will start off attacking the Elites' frontline.
Spawn sequence 2: The Elites will start off attacking the Spartans' frontline.
Lives Added -
The spawn sequence is how many lives are added upon successfully capturing or defending a territory. A good default value is 10 for 16 players.
After this, the map is now ready to be played.
DESCRIPTION
Frontlines is a Spartan vs Elite gametype in which both teams are fighting for one territory at a time in order to advance the frontline. Upon a successful territorial capture, teams must withhold against an enemy counter-attack in order for them to proceed to the next territory. A team loses when their final territory is captured, or when they run out of lives.
Tier 2 loadouts unlock 6 minutes after the match starts, and tier 3 loadouts unlock 12 minutes after the match starts.
I've made two maps specifically for this gametype: Overlord and Encompass.
MAP CREATION
Team Setup:
Frontlines: Red team is Spartans, blue team is Elites
Frontlines Insurrection: Red team is UNSC, blue team is Insurrectionists
Frontlines Civil War: Red team is Swords of Sanghelios, blue team is Jul 'Mdama's Covenant
Frontline supports all labels from Weesee's Anvil Editor except for
bro_spawn_loc
Requirements
In order for a map to work in Frontlines, the HQ and frontline territories need to be set up. Each team will need to have an object, such as a hill marker, set to the same team with the gametype label
HQ
. Players will always be able to spawn at their HQ regardless of where the frontline is. To define the frontline locations, there should be multiple hill markers (or other objects) positioned in a linear fashion, with the spawn sequences ascending in order from 1. These should have the label
FRONTLINE
. Spawn sequence 1 will always be the Spartans' last territory, while the highest spawn sequence will always be the Elites'. The teams for these markers should be set to whoever initially owns the territory. If there are an odd number of territories, the one in the middle can be set to a neutral team.Map-specific options
By default, Frontlines is set to look for specific game type options defined by the map itself for easier hosting on the Custom Games Browser. To set these options, an object needs to be placed down with the corresponding gametype label:
Lives -
s_lives
The spawn sequence multiplied by 10 is the amount of lives each team starts with. A good default value is 15 for 16 players (150 lives).
First Attack -
s_first_attack
Spawn sequence 0: Both teams will be attacking a neutral frontline at the start of the match.
Spawn sequence 1: The Spartans will start off attacking the Elites' frontline.
Spawn sequence 2: The Elites will start off attacking the Spartans' frontline.
Lives Added -
s_lives_added
The spawn sequence is how many lives are added upon successfully capturing or defending a territory. A good default value is 10 for 16 players.
After this, the map is now ready to be played.