Hi, I'm Berb. Welcome to The Labs.
The main selling point of the map, which I made in summer of 2021 was the "Reactor Metldown" objective type. It sees humans having to manage their firepower both defending against the zombies and destroying the objectives to progress. My main inspiration for the map was the classic Reach infection map "Origins I: The Labs" - which I wanted to evolve using the expanded tools provided by MCC forge.
Humans and zombies start in this techy room with what is essentially a cage holding the alpha zombies in place. The humans have only a few seconds to being evacuating the room before containment is breached and the infected are released. The first objective marker appears for humans in the cafeteria overlooking the starting room. First though, there's a nice adjoining tunnel with a turret for holding off the initial wave.
One humans arrive at the first objective, their job is to defend and hold the cafeteria while unlocking the door to escape. Zombies come from all directions. Mounting up on the overturned tables can provide and effective defense, allowing humans to aim directly down the hallways connecting to the room. There's a couple of health packs and a vending machine that will provide little sustenance.
Once through the cafeteria, the real challenge begins. Firstly, you'll be met by a big green tank zombie with enough stopping power to wipe an entire squad. Then - the Reactor Meltdown objectives.
I won't spoil too much more. Watch the video linked above for more info and gameplay footage, then go download the map and load it into your next lobby.
IF ON XBOX - MAP & GAMETYPE CAN BE FOUND ON MY FILE SHARE
GT: HI IM BERB
♥GT: HI IM BERB