NEW ZOMBIE
Infection is at the core of Halo custom games. Since the days of Halo 2 and the honor rule system, this gametype has dominated the casual Halo experience - bringing with it some of the most iconic forge maps. So here at The Anvil we thought there'd be no better gametype to include in our first ever forge contest. With Halloween approaching and Halo Infinite forge on the horizon, The Anvil Undead will be the perfect way to send off MCC.
In this thread - you'll find all the info you need on submission requirements, deadlines, judging criteria and what will be in store for the winners & runners up. We want to add a couple of constraints to mix things up, while also giving forgers enough freedom to make a map exactly how they want.
All submissions must be made before October 31st.
Map submissions must be made either in a reply to this thread or by being posted to the Maps section.
Submissions must be infection maps in Halo MCC.
Gameplay must follow a traditional infection style - either Holdout, Free Roam or Linear. Mini Games that use Infection will not be accepted.
Maps must involve an urban / city theme in their design.
Submissions must be playable in the Custom Games Browser.
Maximum of two [2] submissions per forger can be made. This includes being listed as a co-forger on other submissions.
Following the playtesting, maps will be scored and a results article will be posted to the site. The maps that win the competition will be featured on the site and prizes will be given out. We're a small team here, but it's something special we'd like to do for our growing community. Prize value and number of winners will depend on the total number of submissions.
It's worth noting that maps can be made in Halo 3, H2A, Reach and Halo 4 for the contest. Modded gametypes are also allowed - as long as they are playable in the Custom Game Browser. While this means some titles have advantage over others through larger gametype modding scenes, we'll be looking at every map equally.
The urban / city theme is also an important point. This is our one additional constraint to challenge forgers and throw a curveball. If you're going to submit a map, make sure to keep that point in mind before persuing a different theme and being rejected from missing the rules.
Score | Gameplay | Fun Factor | Aesthetics | Uniqueness |
---|---|---|---|---|
1 | Large technical errors / Map is functionally broken. | A miserable experience. Would never play again. | An ugly mess indicating lack of knowledge of Forge. | Completely bland and done before (and better) |
2 | Many technical errors. | Majority of players didn't enjoy the map. | Minimal theming and poor piece usage. Map may also be noisy / lacking visual consistency. | A bland, forumlaic map that performs well in that style. |
3 | Average gameplay with few to no technical errors. | A mixed bag. Generally fun with some boring / tedious / annoying lowlights. | Servicable piece usage but could use more details / careful theming. | Has novel moments but largely repeats elements / themes from better maps. |
4 | Good, exciting gameplay with no technical errors. | Very fun experience enjoyed by all. Would recommend and play again. | Great use of theming with intelligent piece usage. | Map expands on or significantly improves an existing formula / theme. |
5 | Perfect gameplay. A great, well-balanced experience. | Incredibly fun and replayable. A new customs lobby staple. | Expertly captures the map theme and makes great use of the forge palette. Includes great setpieces. | A totally unique and novel exeperience, completely new to Halo. |
That's it from me. I'll be making a map for the contest, but obviously I can't win. We can't wait to see what you guys make.
♥
Last edited: