HOW??!
When Halo MCC released on PC on December 3rd, 2019, many people had high hopes for what forge and mod tools would bring us. A decade on from its original release and on vastly superior hardware, Halo: Reach's creative tools could be truly pushed to their limit. It's my view that The Anvil's latest Map Feature perfectly captures this.
The Truth & Wreckage
Created By: Mr Dr Milk & Rabid MagicMan
Recommended Players: 6-16
Inflammation as a gametype began to gain prominence early in 2020 as an evolution of Reach's two setpiece gametypes - Infection & Invasion. Adding objectives to the already very popular linear style of maps was an obvious next step, partially achieved in H2A with Flight. This new mode, thanks to its creator Trustysn00ze, would proliferate around the community and inspire many to create maps. Variants would later follow that expanded upon the gametype, introducing generator objectives and eventually Rabid's Winter Contingency mode.
With the addition of object scaling, we land at Truth & Wreckage. It's one of my favourite infection maps and is so aestehtically striking that I'm still surprised everytime I play on it. Forging a believable Covenant interior inside of a giant scaled-up Seraph is something I never thought would ever be possible in Reach. The layout of the map itself is farily simple: a basic linear progression from point to point. While not the most inventive in this sense, it works well in a large CGB lobby environment where communication is rare.
For me, Truth & Wreckage is a new staple for any customs lobby. Inflammation always goes down well and is casual enough for anyone to enjoy. Most importantly though, it provides that unique setpiece experience. There's traces of Halo: Combat Evolved all over this map, which is obvious by the name.
Mr Dr Milk has made a lot more than just this one map, with a couple already uploaded to The Anvil (and surely the rest to follow soon). Hopefully if Infinite Forge ever drops, we'll get to see his creativity there too.
And that's it from me today again. There's been a bit of a delay with this feature, but we have another one already lined up for the next few days. Make sure to check out our recent Roadmap post to see all the content coming to The Anvil in the next two months.
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