Informative Waypoints

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  • Informative Waypoints (Winter Contingency)


    You can make "Entry point" "Hold position" "Supplies" and "Destroy" waypoints appear for certain phases in this mod to help guide players where to go in this linear infection game.

    1. Label an object with "create" and the spawn sequence of the phase you want the waypoint to be active for (1, 2 or 3). You can use a hill marker, or label an existing map object like a doorframe or flooring piece to save an object from the map's limit.

    2. The labelled object's team controls what it displays and to whom:
    Neutral team = grey "Entry Point" visible to both teams
    Purple team = red "Entry Point" visible to both teams
    Red team = red "Entry Point" visible to elites only

    Blue team = red "Entry Point" visible to spartans only
    Green team = red "Hold Position" visible to spartans only
    Orange team = red "Supplies" visible to spartans only
    Brown team = red "Destroy" visible to spartans only

    3. A player who enters the labelled object's shape boundary will no longer see the waypoint for the rest of the round. This can be useful for turning off something like an "Entry point" label once you pass through a doorway.